Showing posts with label 1980s. Show all posts
Showing posts with label 1980s. Show all posts

Sunday, November 16, 2008

Translating the analogy

Tim, writing from the second leg of his India journey:
Autorickshaws in Chennai : autorickshaws in Delhi :: Asteroids : Sinistar
For those too young to remember, or who were busy with an actual life in 1982 to have been playing Sinistar at their local Golfland, I've provided a helpful visual translation.

In Asteroids, players control their ship with short bursts of thrust in an environment approximating zero-gravity physics (in two dimensions). Motion continues in a straight line, and even slows to a stop (as if there were somehow friction in space).

The asteroids you are attempting to destroy/avoid are also moving in straight lines at constant speeds. When they disappear off the edge of the screen, they reappear at the opposite edge (180° opposite), continuing to travel in the same direction at the same speed. The challenge is that as you shoot the larger, slow moving asteroids, they break down into smaller asteroids, now moving in new trajectories at quicker speeds.

At the start of each level, it is easy to sit in one spot and rotate your ship to shoot at asteroids passing by. As the level continues, you are forced to continually adjust your position with short (or long) bursts of thrust to avoid the paths of an increasing number of asteroids traveling at varied (if constant) rates of speed. The video below is illustrative (you do not have to watch the whole thing):



YouTube link

While unrealistic, the physics of the game are extremely predictable. When your ship is eventually destroyed, there is a sense that had you only done a better job of anticipating the various trajectories, you could have escaped your fate.

Sinistar begins cosmetically the same. You pilot a triangular ship in two dimensions, attempting to break apart large asteroids.

But unlike Asteroids,there are multiple things flying at you, in variable trajectories, at variable (non-constant) speeds. Worse still, one cannot control the acceleration of the ship with controlled engine thrusts. In Sinistar, THERE IS NO STOPPING.



YouTube link

Add to that the screaming Sinistar (skip ahead to 1:30 into the video), and a game of Asteroids begins to feel like a spa day in comparison.

Which is simply to say Tim's had an exciting first day in Delhi.

Monday, April 14, 2008

Bing! Bang! Boing! Into the boingle bucket

Our trip to the Exploratorium (AKA the Headache Museum) yesterday made me want to post this two-minute commercial from 1972 for a DIY Rube Goldberg machine kit for kids. They don't make toys (or ads) like this any more.

The electronic music by Jean-Jacques Perrey is also, as the kids are saying these days, full of win.



Via Jesse Thorn, via Boing Boing

Link

Monday, April 07, 2008

"Pay a little closer attention to detail..."

Via Gary Butcher at 30gms, an early 80s making-of featurette showing the old-school model building and special effects used to create a signature HBO intro sequence. It's perhaps a bit long at 10 minutes, but the soundtrack is outstanding, and features one of the only songs I know of that truly celebrates the magic of the special effect artist.
"Pay a little closer attention to detail…
All the things you’re taking for granted…
Are just as important as what you see"



Music composed by Jonathan L. Segal, who remains available to jazz up your event.